Literature

Donald Norman – The Design Of Everyday Things http://www.amazon.com/Design-Everyday-Things-Donald-Norman/dp/0465067107

Beyond The HUD: User Interfaces for Increased Player Immersion in FPS Games http://publications.lib.chalmers.se/records/fulltext/111921.pdf

Game Usability: Advancing The Player Experience http://www.amazon.com/Game-Usability-Advancing-Player-Experience/dp/0123744474

Steve Swink – Game Feel http://www.amazon.com/Game-Feel-Designers-Sensation-Kaufmann/dp/0123743281

Chris Bateman – Imaginary Games http://www.zero-books.net/books/imaginary-games

Game Development Essentials: Game Interface Design http://www.amazon.com/Game-Development-Essentials-Interface-Design/dp/1111642885

Emotional and Social Immersion in Virtual Worlds: Towards Believable Human-Computer Interaction http://www.academia.edu/1147666/Emotional_and_Social_Immersion_in_Virtual_Worlds_Towards_Believable_Human-Computer_Interaction

Believable interaction with a quasi-tangible tabletop interface http://onlinelibrary.wiley.com/doi/10.1002/cav.167/abstract

Gonzalo Frasca – Play The Message http://www.powerfulrobot.com/Frasca_Play_the_Message_PhD.pdf

Narratives in First Person Games http://andreblyth.com/files/Narrative_in_First_Person_Games.pdf

Story and Recall in First-Person Shooters http://www.hindawi.com/journals/ijcgt/2008/783231/

Ludic Reality: a construct for analysing meaning-mapping and
epistemology in play http://game.unimore.it/Papers/D_Pinchbeck_Paper.pdf

Haptic Landscapes: Dear Esther and Embodied Video Game Space http://mediafieldsjournal.squarespace.com/storage/issue-9-playgrounds/oscar-moralde/Haptic%20Landscapes.pdf

Environmental Storytelling http://mediafieldsjournal.squarespace.com/storage/issue-9-playgrounds/oscar-moralde/Haptic%20Landscapes.pdf

Player Agency in Interactive Narrative: Audience, Actor
& Author http://seanh.github.io/storymaps/Newcastle2007paper.pdf

Beyond Interactive Cinema http://keyframe.org/txt/interact/

Video game user interface design: Diegesis theory http://devmag.org.za/2011/02/02/video-game-user-interface-design-diegesis-theory/

Counting barrels in Quake 4: affordances and
homodiegetic structures in FPS worlds http://lmc.gatech.edu/~cpearce3/DiGRA07/Proceedings/002.pdf

MSDN: Kinect Gestures implementation http://channel9.msdn.com/coding4fun/kinect/Kinect-gestures-an-implementation-walk-through

Frank Steinicke – Does a Gradual Transition to the Virtual World increase Presence?
http://www.mcm.uni-wuerzburg.de/fileadmin/06110000/user_upload/Paper/IMG/2009/SBSHG09.pdf

 

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